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Posts tagged ‘maya’

25
May

“The Animation Department Podcast” is Live!!

Well, it finally happened. Episode one of “The Animation Department Podcast” is now available on YouTube and Spotify, with other platforms to come soon!

Special thanks to my guests, Colleen McMahon, Allison and Oliver Barraza, Mina Roy and Alvin Geno! You can find their info in the video description.

4
Apr

Dealing With Depression

Writing this is the last thing I want to do right now. Today started off well enough, but my mood has taken a turn, and even the simplest tasks seem gargantuan. There are several things that I should be getting done right now, but for some reason, or maybe for no reason, I can’t. I’m hesitant to use the “D“ word, because there are so many people that have it so much worse. I always just chalked it up as a direct reaction to negative things that happened to me. But sitting here and reflecting on the increasing severity and frequency of these moods is forcing me to admit that I do suffer from depression. I guess today’s that day.

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28
Dec

Planning, In Life and Animation

I’ve talked before about planning your animation. Jumping into a shot without a clear idea is generally an ill-advised move, because you can’t be assured how it will turn out in the end, and you’ll likely have a much harder time getting there. That said, we all know that working straight-ahead has its advantages, because the results tend to be more spontaneous and fluid. And it can be really fun to just plow through and see what happens! Often it’s a combination of careful planning and seat-of-your-pants experimentation that produces the best result.

What a great metaphor for life. Read more »

20
Dec

The Importance of Being Nice!

“It’s nice to be important, but it’s more important to be nice.” – Dwayne Johnson

Yep, I just started this with a quote from The Rock. This is one of my favorites because I believe it’s one of the most important things in life. We all strive to do things, to achieve goals, build relationships. What all of those things have in common is that they require opportunity. In order to do anything really, you need to start in a place where its possible to succeed. The best way to get there, in my opinion, is to be the kind of person that people want to associate with. It’s hard to be the life of the party if you’re not invited. Read more »

11
Dec

Year In Review

Life has had its fun with me this year.

It’s hard to know how to even begin to write about everything that’s happened. I’ve gone over it time and again in my head, ranging from woe-is-me bitching sessions to calm and collected accounts of events. I’ve been in a constant battle between my head, which can sort through everything rather easily, and my emotions, which can flail wildly with no warning. How personal should I get in a public forum? What should stay between my friends and family? I still don’t know the answers to those questions, but I’m just going to sit here and see what comes out. Y’all are about to come with me, if you care to, on a search for clarity and closure. Read more »

20
May

Please Don’t Give Up

Hey, you.


Yeah, you.


The one working on your shot at home, alone. Hoping that this is the one. Hoping that this shot, the one that you’re pouring all of your free time, all of your heart into, will be the one that makes the difference. Maybe this is the dialog clip that strikes the right tone. Maybe this acting choice is the one that sets you apart from the ever-growing crowd competing for the dream job. You want it more than anything. I hope that it is. I hope that this is the one that changes everything for you, because I’ve been there. I’ve done what you’re doing, and I know that it’s hard. I know that you didn’t want to get up before the sun and boot up Maya, and I know that you would rather be sleeping instead. Or, it’s way past when you should have gone to bed, but this is the only time you have to work. I can’t even remember how many times I did that. Please don’t give up.

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2
Dec

New Demo Video Available!

Oh, man that was a lot of work!

I’m excited to announce that my first full-length animation demo is available today on CGCircuit.com. With over 5 hours of content, I show my entire process, from how I use reference, to blocking out my shots, and all the way through to polish.

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15
Oct

Software Vs Skill

Whenever some great piece of animation or visual effects is posted online, invariably the most repeated questions is “What software did you use?” CGI has been around for decades, yet the impression that software is responsible for the art still persists. Schools tout their cutting-edge computer labs and 3D packages, claiming to teach what studios want to see. Students are forced to buy software books with horrendous-looking CG characters on the cover, and follow tutorials that don’t result in anything even resembling industry standard art.

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