Previously named “The Animation Department Podcast” (shout out to past guests Allison and Oliver Barraza for the new name!), this episode focuses on our animation workflows. There’s a ton of great information in here, so I hope you enjoy!
Well, it finally happened. Episode one of “The Animation Department Podcast” is now available on YouTube and Spotify, with other platforms to come soon!
Special thanks to my guests, Colleen McMahon, Allison and Oliver Barraza, Mina Roy and Alvin Geno! You can find their info in the video description.
I’ve talked before about planning your animation. Jumping into a shot without a clear idea is generally an ill-advised move, because you can’t be assured how it will turn out in the end, and you’ll likely have a much harder time getting there. That said, we all know that working straight-ahead has its advantages, because the results tend to be more spontaneous and fluid. And it can be really fun to just plow through and see what happens! Often it’s a combination of careful planning and seat-of-your-pants experimentation that produces the best result.
What a great metaphor for life. Read more
The one working on your shot at home, alone. Hoping that this is the one. Hoping that this shot, the one that you’re pouring all of your free time, all of your heart into, will be the one that makes the difference. Maybe this is the dialog clip that strikes the right tone. Maybe this acting choice is the one that sets you apart from the ever-growing crowd competing for the dream job. You want it more than anything. I hope that it is. I hope that this is the one that changes everything for you, because I’ve been there. I’ve done what you’re doing, and I know that it’s hard. I know that you didn’t want to get up before the sun and boot up Maya, and I know that you would rather be sleeping instead. Or, it’s way past when you should have gone to bed, but this is the only time you have to work. I can’t even remember how many times I did that. Please don’t give up.
Oh, man that was a lot of work!
I’m excited to announce that my first full-length animation demo is available today on CGCircuit.com. With over 5 hours of content, I show my entire process, from how I use reference, to blocking out my shots, and all the way through to polish.Read more
Whenever some great piece of animation or visual effects is posted online, invariably the most repeated questions is “What software did you use?” CGI has been around for decades, yet the impression that software is responsible for the art still persists. Schools tout their cutting-edge computer labs and 3D packages, claiming to teach what studios want to see. Students are forced to buy software books with horrendous-looking CG characters on the cover, and follow tutorials that don’t result in anything even resembling industry standard art.