The one working on your shot at home, alone. Hoping that this is the one. Hoping that this shot, the one that you’re pouring all of your free time, all of your heart into, will be the one that makes the difference. Maybe this is the dialog clip that strikes the right tone. Maybe this acting choice is the one that sets you apart from the ever-growing crowd competing for the dream job. You want it more than anything. I hope that it is. I hope that this is the one that changes everything for you, because I’ve been there. I’ve done what you’re doing, and I know that it’s hard. I know that you didn’t want to get up before the sun and boot up Maya, and I know that you would rather be sleeping instead. Or, it’s way past when you should have gone to bed, but this is the only time you have to work. I can’t even remember how many times I did that. Please don’t give up.
Life is hard. Sadness, pain, and grief are inescapable facts of life for every single one of us. Getting out from under these emotions and the circumstances that cause them can seem almost impossible, and there is usually another calamity just around the corner.
“Hey, I thought this blog was about animation!”
Stay with me.
Most artists know about a thing called “imposter syndrome.” It’s a little voice in your head that suggests in no uncertain terms that you’re a failure, and it’s only a matter of time before everyone else knows it (and is possibly embodied by @A_Graph_Editor on Twitter). The more pressure you’re under, whether it’s to find a job or to perform well in one, the louder that voice gets. Like a spiritual possession, sometimes that voice comes out of our own mouths as feigned humility, thinly concealing deeper self-loathing. I think humility is a positive trait, but it’s very easy to cross the line into a destructive attitude towards yourself and your work. Read more
Oh, man that was a lot of work!
I’m excited to announce that my first full-length animation demo is available today on CGCircuit.com. With over 5 hours of content, I show my entire process, from how I use reference, to blocking out my shots, and all the way through to polish.Read more