Well, it finally happened. Episode one of “The Animation Department Podcast” is now available on YouTube and Spotify, with other platforms to come soon!
Special thanks to my guests, Colleen McMahon, Allison and Oliver Barraza, Mina Roy and Alvin Geno! You can find their info in the video description.
Writing this is the last thing I want to do right now. Today started off well enough, but my mood has taken a turn, and even the simplest tasks seem gargantuan. There are several things that I should be getting done right now, but for some reason, or maybe for no reason, I can’t. I’m hesitant to use the “D“ word, because there are so many people that have it so much worse. I always just chalked it up as a direct reaction to negative things that happened to me. But sitting here and reflecting on the increasing severity and frequency of these moods is forcing me to admit that I do suffer from depression. I guess today’s that day.Read more
I’ve talked before about planning your animation. Jumping into a shot without a clear idea is generally an ill-advised move, because you can’t be assured how it will turn out in the end, and you’ll likely have a much harder time getting there. That said, we all know that working straight-ahead has its advantages, because the results tend to be more spontaneous and fluid. And it can be really fun to just plow through and see what happens! Often it’s a combination of careful planning and seat-of-your-pants experimentation that produces the best result.
What a great metaphor for life. Read more
The one working on your shot at home, alone. Hoping that this is the one. Hoping that this shot, the one that you’re pouring all of your free time, all of your heart into, will be the one that makes the difference. Maybe this is the dialog clip that strikes the right tone. Maybe this acting choice is the one that sets you apart from the ever-growing crowd competing for the dream job. You want it more than anything. I hope that it is. I hope that this is the one that changes everything for you, because I’ve been there. I’ve done what you’re doing, and I know that it’s hard. I know that you didn’t want to get up before the sun and boot up Maya, and I know that you would rather be sleeping instead. Or, it’s way past when you should have gone to bed, but this is the only time you have to work. I can’t even remember how many times I did that. Please don’t give up.
I started this site to share the experiences I’ve had throughout my life and how they’ve applied to my animation career. The past 15 years or so since I decided to pursue this art form have been eventful, to say the least. Many experiences have been good, and some bad. They have all have added up to the person I am today, so I truly wouldn’t change a thing. I’m a firm believer that if you live honestly and do your best, then the best possible long-term outcome will occur. You could obviously point out examples to the contrary, but as a general life rule I think it holds up.Read more
Life is hard. Sadness, pain, and grief are inescapable facts of life for every single one of us. Getting out from under these emotions and the circumstances that cause them can seem almost impossible, and there is usually another calamity just around the corner.
“Hey, I thought this blog was about animation!”
Stay with me.
Most artists know about a thing called “imposter syndrome.” It’s a little voice in your head that suggests in no uncertain terms that you’re a failure, and it’s only a matter of time before everyone else knows it (and is possibly embodied by @A_Graph_Editor on Twitter). The more pressure you’re under, whether it’s to find a job or to perform well in one, the louder that voice gets. Like a spiritual possession, sometimes that voice comes out of our own mouths as feigned humility, thinly concealing deeper self-loathing. I think humility is a positive trait, but it’s very easy to cross the line into a destructive attitude towards yourself and your work. Read more
Oh, man that was a lot of work!
I’m excited to announce that my first full-length animation demo is available today on CGCircuit.com. With over 5 hours of content, I show my entire process, from how I use reference, to blocking out my shots, and all the way through to polish.Read more