Oh, man that was a lot of work!
I’m excited to announce that my first full-length animation demo is available today on CGCircuit.com. With over 5 hours of content, I show my entire process, from how I use reference, to blocking out my shots, and all the way through to polish.Read more
CTN is an exciting event for students, artists and professionals. Students get to mingle with the industry and make connections, artists get exposure and sell their art, and professionals share what they’ve learned and even recruit talent. There’s a lot of opportunity to be taken advantage of if you’re prepared and handle yourself correctly. There are also the chance to make negative first impressions and fade into the sea of hopefuls filling the convention. I remember my first time and how overwhelming it is, and want to help guide you through how to present yourself in a way that will make it a positive experience for you and those you meet. If you’re a confident, self-assured person who can command attention in a room, I’m sorry but today’s article isn’t for you. This is for everyone else who, like me, struggles in high-pressure social situations. You’re not alone.
One of my coworkers recently told me a story that really resonated with me. His family owned a beach house that they would visit a few times a year (must be nice, I know). For years there had never been any issues whenever they came to stay. Since no one had been there, there was never any reason to expect anything out of the ordinary. One time, though, they forgot to turn off the water main, and one of the faucets upstairs was accidentally left on a very slow drip. This happens all the time, and is usually harmless to anything but your utility bill. Months later, though, they returned to find the entire second floor sagging down and standing water everywhere. The house looked like it had been through a hurricane! Thousands and thousands of dollars worth of damage, caused by a drop of water every few seconds.
This is the power of consistency.
I had to give this one a little time before I wrote it. It was important to let those involved grieve and process what happened without one more person adding their opinion. I want to send my best wishes to all of the incredibly talented and dedicated people who lost their livelihoods from yet another sudden studio closure. In a situation that has become far too common, hundreds of families went from the security of full-time employment at a famous company to complete uncertainty. Though I’ve never experienced those exact circumstances, I will never forget the harrowing feeling of losing a job and not knowing how I would provide for my loved ones. I hope you all are doing okay.
There are all kinds of fancy animation tools, plugins, scripts and tricks that I use to enhance my animation workflow. Though in my opinion, none of them are as valuable as a pen and paper. Physically writing things down is the foundation of everything that I do in my work. It’s the most basic tool you can use, but in my opinion there’s no better way to organize your thoughts and come up with new ones than by making lists. Here I’ll explain how I use lists in every phase of a shot.Read more
Whenever some great piece of animation or visual effects is posted online, invariably the most repeated questions is “What software did you use?” CGI has been around for decades, yet the impression that software is responsible for the art still persists. Schools tout their cutting-edge computer labs and 3D packages, claiming to teach what studios want to see. Students are forced to buy software books with horrendous-looking CG characters on the cover, and follow tutorials that don’t result in anything even resembling industry standard art.
Working at a computer all day is bad for you. Sitting in a chair all day, staring at a bright screen, contorting your wrists around a mouse and keyboard, and hunching your shoulders forward for hours will take a toll on your health eventually. It doesn’t help that for the rest of the day we’re sitting down driving, slouched over our phones, and loafing in front of the TV. If you want a long career in animation, it’s absolutely essential that you learn how to take care of yourself and fight the effects of sedentary life. Gravity punishes laziness, and you can see examples all around you.
Probably the scariest time in your career will be the beginning, while you search for that elusive first job. Getting your foot in the door and convincing someone to pay you for animation is no easy thing. There are some who are snatched up right out of school and they’re set, but for most of us that is not the case. You should be prepared for a long, hard road ahead; one that probably won’t take you the direction you’ve envisioned. Talk to most professionals and they’ll tell you about the jobs they didn’t expect to have, the opportunities that popped up out of nowhere, and the rejections and failures they went through.
Feedback, in my opinion, is one of the most crucial components of success in animation. The desire to seek, accept, and implement feedback is directly proportional to how well you will do in the long run. There can be a lot of emotional resistance to showing peers and supervisors unfinished work. Our identity and self worth tend to get wrapped up in our art. This is perfectly natural, but has to be out in check so that we can be open to outside opinions and direction.
Here’s an image I’d like to shatter right now: none of us are perfect. Read more
Animation is crazy fun. The process is fun, the results are fun, and showing it off is fun. Naturally, crazy action pieces and slow, subtle acting are the hardest things to do and the most impressive things to look at, so that’s what we want to do most! From the second that we open up Maya for the first time, all we want to do is create the next masterpiece that will blow all the studios away and send our demo reel right to the top. Bouncing balls are great and all, but that 20-second hardcore parkour sequence will be our ticket to the big time!
That enthusiasm is great, but it has to be held in check. Read more