I had to give this one a little time before I wrote it. It was important to let those involved grieve and process what happened without one more person adding their opinion. I want to send my best wishes to all of the incredibly talented and dedicated people who lost their livelihoods from yet another sudden studio closure. In a situation that has become far too common, hundreds of families went from the security of full-time employment at a famous company to complete uncertainty. Though I’ve never experienced those exact circumstances, I will never forget the harrowing feeling of losing a job and not knowing how I would provide for my loved ones. I hope you all are doing okay.
Working at a computer all day is bad for you. Sitting in a chair all day, staring at a bright screen, contorting your wrists around a mouse and keyboard, and hunching your shoulders forward for hours will take a toll on your health eventually. It doesn’t help that for the rest of the day we’re sitting down driving, slouched over our phones, and loafing in front of the TV. If you want a long career in animation, it’s absolutely essential that you learn how to take care of yourself and fight the effects of sedentary life. Gravity punishes laziness, and you can see examples all around you.
Animation is crazy fun. The process is fun, the results are fun, and showing it off is fun. Naturally, crazy action pieces and slow, subtle acting are the hardest things to do and the most impressive things to look at, so that’s what we want to do most! From the second that we open up Maya for the first time, all we want to do is create the next masterpiece that will blow all the studios away and send our demo reel right to the top. Bouncing balls are great and all, but that 20-second hardcore parkour sequence will be our ticket to the big time!
That enthusiasm is great, but it has to be held in check. Read more
If you’ve been lucky enough to go to one of those universities that is renowned for its animation program and its students are actively recruited by major studios, good for you. Seriously, that’s awesome. But this post isn’t for you; you don’t need it. This is for the rest of us who, upon graduation, suddenly realize that it didn’t work. After all those years of overnighters, stressful finals, and bad cafeteria food, the demo reel we cut together to send out to the world. . . sucks.
Eight years. Eight years and countless hours is how long it took me to finally “break in” to the animation industry. Most of my classmates didn’t make it. In fact, if you told them at the beginning that it would take that long, they would have stopped even sooner. That’s certainly not to say that there was anything wrong with them, or that I’m in any way superior. I’m sure that most of them had more talent and smarts than me, which is why they’ve gone on to other things and done well. My undeniable lack of talent is probably what’s most responsible for any success I’ve had as an animator. I simply didn’t have any other option to fall back on! Read more