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Recent Articles

2
Dec

New Demo Video Available!

Oh, man that was a lot of work!

I’m excited to announce that my first full-length animation demo is available today on CGCircuit.com. With over 5 hours of content, I show my entire process, from how I use reference, to blocking out my shots, and all the way through to polish.

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20
May

Please Don’t Give Up

Hey, you.


Yeah, you.


The one working on your shot at home, alone. Hoping that this is the one. Hoping that this shot, the one that you’re pouring all of your free time, all of your heart into, will be the one that makes the difference. Maybe this is the dialog clip that strikes the right tone. Maybe this acting choice is the one that sets you apart from the ever-growing crowd competing for the dream job. You want it more than anything. I hope that it is. I hope that this is the one that changes everything for you, because I’ve been there. I’ve done what you’re doing, and I know that it’s hard. I know that you didn’t want to get up before the sun and boot up Maya, and I know that you would rather be sleeping instead. Or, it’s way past when you should have gone to bed, but this is the only time you have to work. I can’t even remember how many times I did that. Please don’t give up.

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25
Mar

Keep It At Home: Balancing Professionalism and Pain

I started this site to share the experiences I’ve had throughout my life and how they’ve applied to my animation career. The past 15 years or so since I decided to pursue this art form have been eventful, to say the least. Many experiences have been good, and some bad. They have all have added up to the person I am today, so I truly wouldn’t change a thing. I’m a firm believer that if you live honestly and do your best, then the best possible long-term outcome will occur. You could obviously point out examples to the contrary, but as a general life rule I think it holds up.

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23
Jan

What We Do Matters!

Life is hard. Sadness, pain, and grief are inescapable facts of life for every single one of us. Getting out from under these emotions and the circumstances that cause them can seem almost impossible, and there is usually another calamity just around the corner.

“Hey, I thought this blog was about animation!”

Stay with me.

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9
Dec

Imposter Syndrome

Most artists know about a thing called “imposter syndrome.” It’s a little voice in your head that suggests in no uncertain terms that you’re a failure, and it’s only a matter of time before everyone else knows it (and is possibly embodied by @A_Graph_Editor on Twitter). The more pressure you’re under, whether it’s to find a job or to perform well in one, the louder that voice gets. Like a spiritual possession, sometimes that voice comes out of our own mouths as feigned humility, thinly concealing deeper self-loathing. I think humility is a positive trait, but it’s very easy to cross the line into a destructive attitude towards yourself and your work. Read more »

9
Nov

CTN For The Introvert

CTN is an exciting event for students, artists and professionals. Students get to mingle with the industry and make connections, artists get exposure and sell their art, and professionals share what they’ve learned and even recruit talent. There’s a lot of opportunity to be taken advantage of if you’re prepared and handle yourself correctly. There are also the chance to make negative first impressions and fade into the sea of hopefuls filling the convention. I remember my first time and how overwhelming it is, and want to help guide you through how to present yourself in a way that will make it a positive experience for you and those you meet. If you’re a confident, self-assured person who can command attention in a room, I’m sorry but today’s article isn’t for you. This is for everyone else who, like me, struggles in high-pressure social situations. You’re not alone.

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5
Nov

Consistency

One of my coworkers recently told me a story that really resonated with me. His family owned a beach house that they would visit a few times a year (must be nice, I know). For years there had never been any issues whenever they came to stay. Since no one had been there, there was never any reason to expect anything out of the ordinary. One time, though, they forgot to turn off the water main, and one of the faucets upstairs was accidentally left on a very slow drip. This happens all the time, and is usually harmless to anything but your utility bill. Months later, though, they returned to find the entire second floor sagging down and standing water everywhere. The house looked like it had been through a hurricane! Thousands and thousands of dollars worth of damage, caused by a drop of water every few seconds.

This is the power of consistency.

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26
Oct

Tell No Tales

I had to give this one a little time before I wrote it. It was important to let those involved grieve and process what happened without one more person adding their opinion. I want to send my best wishes to all of the incredibly talented and dedicated people who lost their livelihoods from yet another sudden studio closure. In a situation that has become far too common, hundreds of families went from the security of full-time employment at a famous company to complete uncertainty. Though I’ve never experienced those exact circumstances, I will never forget the harrowing feeling of losing a job and not knowing how I would provide for my loved ones. I hope you all are doing okay.

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22
Oct

The List

There are all kinds of fancy animation tools, plugins, scripts and tricks that I use to enhance my animation workflow. Though in my opinion, none of them are as valuable as a pen and paper. Physically writing things down is the foundation of everything that I do in my work. It’s the most basic tool you can use, but in my opinion there’s no better way to organize your thoughts and come up with new ones than by making lists. Here I’ll explain how I use lists in every phase of a shot.

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15
Oct

Software Vs Skill

Whenever some great piece of animation or visual effects is posted online, invariably the most repeated questions is “What software did you use?” CGI has been around for decades, yet the impression that software is responsible for the art still persists. Schools tout their cutting-edge computer labs and 3D packages, claiming to teach what studios want to see. Students are forced to buy software books with horrendous-looking CG characters on the cover, and follow tutorials that don’t result in anything even resembling industry standard art.

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